[CVPR-2021] UnrealPerson: An adaptive pipeline for costless person re-identification

Overview

UnrealPerson: An Adaptive Pipeline for Costless Person Re-identification

In our paper (arxiv), we propose a novel pipeline, UnrealPerson, that decreases the costs in both the training and deployment stages of person ReID. We develop an automatic data synthesis toolkit and use synthesized data in mutiple ReID tasks, including (i) Direct transfer, (ii) Unsupervised domain adaptation, and (iii) Supervised fine-tuning.

The repo contains the synthesized data we use in the paper and presents examples of how to use synthesized data in various down-stream tasks to boost the ReID performance.

The codes are based on CBN (ECCV 2020) and JVTC (ECCV 2020).

Highlights:

  1. In direct transfer evaluation, we achieve 38.5% rank-1 accuracy on MSMT17 and 79.0% on Market-1501 using our unreal data.
  2. In unsupervised domain adaptation, we achieve 68.2% rank-1 accuracy on MSMT17 and 93.0% on Market-1501 using our unreal data.
  3. We obtain a better pre-trained ReID model with our unreal data.

Demonstration

Data Details

Our synthesized data (named Unreal in the paper) is generated with Makehuman, Mixamo, and UnrealEngine 4. We provide 1.2M images of 6.8K identities, captured from 4 unreal environments.

Beihang Netdisk: Download Link valid until: 2024-01-01

BaiduPan: Download Link password: abcd

The image path is formulated as: unreal_v{X}.{Y}/images/{P}_c{D}_{F}.jpg, for example, unreal_v3.1/images/333_c001_78.jpg.

X represents the ID of unreal environment; Y is the version of human models; P is the person identity label; D is the camera label; F is the frame number.

We provide three types of human models: version 1 is the basic type; version 2 contains accessories, like handbags, hats and backpacks; version 3 contains hard samples with similar global appearance. Four virtual environments are used in our synthesized data: the first three are city environments and the last one is a supermarket. Note that cameras under different virtual environments may have the same label and persons of different versions may also have the same identity label. Therefore, images with the same (Y, P) belong to the same virtual person; images with the same (X, D) belong to the same camera.

The data synthesis toolkit, including Makehuman plugin, several UE4 blueprints and data annotation scripts, will be published soon.

UnrealPerson Pipeline

Direct Transfer and Supervised Fine-tuning

We use Camera-based Batch Normalization baseline for direct transfer and supervised fine-tuning experiments.

1. Clone this repo and change directory to CBN

git clone https://github.com/FlyHighest/UnrealPerson.git
cd UnrealPerson/CBN

2. Download Market-1501, DukeMTMC-reID, MSMT17, UnrealPerson data and organize them as follows:

.
+-- data
|   +-- market
|       +-- bounding_box_train
|       +-- query
|       +-- bounding_box_test
|   +-- duke
|       +-- bounding_box_train
|       +-- query
|       +-- bounding_box_test
|   +-- msmt17
|       +-- train
|       +-- test
|       +-- list_train.txt
|       +-- list_val.txt
|       +-- list_query.txt
|       +-- list_gallery.txt
|   +-- unreal_vX.Y
|       +-- images
+ -- other files in this repo

3. Install the required packages

pip install -r requirements.txt

4. Put the official PyTorch ResNet-50 pretrained model to your home folder: '~/.torch/models/'

5. Train a ReID model with our synthesized data

Reproduce the results in our paper:

CUDA_DEVICE_ORDER=PCI_BUS_ID CUDA_VISIBLE_DEVICES=0,1 \
python train_model.py train --trainset_name unreal --datasets='unreal_v1.1,unreal_v2.1,unreal_v3.1,unreal_v4.1,unreal_v1.2,unreal_v2.2,unreal_v3.2,unreal_v4.2,unreal_v1.3,unreal_v2.3,unreal_v3.3,unreal_v4.3' --save_dir='unreal_4678_v1v2v3_cambal_3000' --save_step 15  --num_pids 3000 --cam_bal True --img_per_person 40

We also provide the trained weights of this experiment in the data download links above.

Configs: When trainset_name is unreal, datasets contains the directories of unreal data that will be used. num_pids is the number of humans and cam_bal denotes the camera balanced sampling strategy is adopted. img_per_person controls the size of the training set.

More configurations are in config.py.

6.1 Direct transfer to real datasets

CUDA_DEVICE_ORDER=PCI_BUS_ID CUDA_VISIBLE_DEVICES=0 \
python test_model.py test --testset_name market --save_dir='unreal_4678_v1v2v3_cambal_3000'

6.2 Fine-tuning

CUDA_DEVICE_ORDER=PCI_BUS_ID CUDA_VISIBLE_DEVICES=1,0 \
python train_model.py train --trainset_name market --save_dir='market_unrealpretrain_demo' --max_epoch 60 --decay_epoch 40 --model_path pytorch-ckpt/current/unreal_4678_v1v2v3_cambal_3000/model_best.pth.tar


CUDA_DEVICE_ORDER=PCI_BUS_ID CUDA_VISIBLE_DEVICES=0 \
python test_model.py test --testset_name market --save_dir='market_unrealpretrain_demo'

Unsupervised Domain Adaptation

We use joint visual and temporal consistency (JVTC) framework. CBN is also implemented in JVTC.

1. Clone this repo and change directory to JVTC

git clone https://github.com/FlyHighest/UnrealPerson.git
cd UnrealPerson/JVTC

2. Prepare data

Basicly, it is the same as CBN, except for an extra directory bounding_box_train_camstyle_merge, which can be downloaded from ECN. We suggest using ln -s to save disk space.

.
+-- data
|   +-- market
|       +-- bounding_box_train
|       +-- query
|       +-- bounding_box_test
|       +-- bounding_box_train_camstyle_merge
+ -- other files in this repo

3. Install the required packages

pip install -r ../CBN/requirements.txt

4. Put the official PyTorch ResNet-50 pretrained model to your home folder: '~/.torch/models/'

5. Train and test

(Unreal to MSMT)

python train_cbn.py --gpu_ids 0,1,2 --src unreal --tar msmt --num_cam 6 --name unreal2msmt --max_ep 60

python test_cbn.py --gpu_ids 1 --weights snapshot/unreal2msmt/resnet50_unreal2market_epoch60_cbn.pth --name 'unreal2msmt' --tar market --num_cam 6 --joint True 

The unreal data used in JVTC is defined in list_unreal/list_unreal_train.txt. The CBN codes support generating this file (see CBN/io_stream/datasets/unreal.py).

More details can be seen in JVTC.

References

  • [1] Rethinking the Distribution Gap of Person Re-identification with Camera-Based Batch Normalization. ECCV 2020.

  • [2] Joint Visual and Temporal Consistency for Unsupervised Domain Adaptive Person Re-Identification. ECCV 2020.

Cite our paper

If you find our work useful in your research, please kindly cite:

@misc{zhang2020unrealperson,
      title={UnrealPerson: An Adaptive Pipeline towards Costless Person Re-identification}, 
      author={Tianyu Zhang and Lingxi Xie and Longhui Wei and Zijie Zhuang and Yongfei Zhang and Bo Li and Qi Tian},
      year={2020},
      eprint={2012.04268},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}

If you have any questions about the data or paper, please leave an issue or contact me: [email protected]

Comments
  • About the cross-camera

    About the cross-camera

    Hi @FlyHighest , thank you very much for your nice work. I have a question. For images from different cameras, did you adjust the style of the images when capturing, or you just treat the images captured in different environments as if they captured from different cameras?

    opened by ZelongZeng 4
  • Release of Human Mask?

    Release of Human Mask?

    Good Job, it achieves very good generalization ability for Re-ID. However, I noticed that you only released the picture, but don't release the human maks(parsing result). The mask is easy to get for virtual environment. It's better to release the human mask, I think. With human mask, the model learned maybe perform better.

    opened by justopit 2
  • Why --num_cam is 6?

    Why --num_cam is 6?

    When tranfer from Unreal to MSMT, the example code provided in README.MD is python train_cbn.py --gpu_ids 0,1,2 --src unreal --tar msmt --num_cam 6 --name unreal2msmt --max_ep 60 But, in train_cbn.py, line 29, says, --num_cam stands for the target camera number and in MSMT, there are 15 cameras.

    opened by TOM-tym 2
  • Dataset enquiry

    Dataset enquiry

    Thank you for your excellent work. Could you provide the information about the 120000 dataset used in the paper? I randomly take images from the set, however, the performance is not so good.

    opened by petertran1811 3
  • RecompileAll plugin is down

    RecompileAll plugin is down

    Hello, very excellent job! However, I found that the RecompileAll plugin is cannot be purchased in the UE marketplace when I follow the 'SynthesisToolkit.md'. Could you share the plugin?

    Thank you.

    opened by woocoder 1
  • The 120K UnrealPerson dataset mentioned in Table 1

    The 120K UnrealPerson dataset mentioned in Table 1

    Can you provide the 120K UnrealPerson dataset mentioned in Table 1? Is the 120K randomly selected or manual selected? Is there a large performance gap of the model pretrained with the 120K and 1.2M?

    opened by AlphaPlusTT 1
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