I have no affiliation with Luke Ross, I'm just a GTA player.
But the reason I suggest getting in contact with him, is because he has managed to get deep in to the GTA engine, to create a VR mod.
I read a load of information regarding how he was able to achieve this, and from my limited understanding, the things he understands about the game engine, could help you get deeper into the game's engine, allowing faster rendering with those g-buffers. (Which I believe Luke Ross has experience with, to get the VR system to work).
His GitHub name is @LukeRoss00 (ok looks like I cant tag him)... https://github.com/LukeRoss00/ (I hope I'm allowed to to that, forgive me if links aren't allowed.
But yeah, I love the video demonstration, its got me excited to see how this system can be implemented in loads of games.
Like, imagine flight simulator games, paired with a satalite imagery dataset... Slow moving gameplay allows for plenty of time to render stuff...
Truck Simulator games, where the driving style is realistic, and less busy than gta, I'd love that myself since I love just driving around in VR, with a wheel.
Please, I know it's hard, but...... Keep VR in mind.....
Too many developers are brushing off VR, but.... if this became stable, and then VR on top, that would literally be a break through in technological development.... possibly Nobel prise winning, since it really would be a milestone in realtime computer generated photorealism....
Also, can we keep multi gpu support in mind? Because I would quite happily fork out for x4 3090 cards, if the software could benefit from multiple cards... Would multiple cards be able to get that half a second render time, down to a quarter, or an 8th?