Pokemon game made in Python with open ended requirements from Codecademy. This is one of my first projects utilizing OOP and classes!
-This game is a 2 player game run from the terminal -Player can select their pokemon choices at the beginning -Then players can battle and perform 1 of 3 actions: attack opponent, use a potion, or switch out pokemon -intial release has some known bugs (they will be resolved in future iterations): -when pokemon is knocked out, trainer cannot reselect it. Currently, this will just waste the players turn -when pokemon is knocked out, trainer cannot attack it. Currently, this will waste the players turn -need to create logic so that a trainer can only use a potion based on how much is in his/her inventory -when a pokemon is knocked out, need to implement logic so that the trainer needs to select a new pokemon
-known improvements and features to implement: -each time pokemon wins a fight, give them experience -each time pokemon reaches certain experience, they can evolve -create inheritence classes with more pokemon from the Pokemon class
Let me know if there are any suggestions\feedback.