Pyxel is a retro game engine for Python.

Overview

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Pyxel is a retro game engine for Python.

Thanks to its simple specifications inspired by retro gaming consoles, such as only 16 colors can be displayed and only 4 sounds can be played back at the same time, you can feel free to enjoy making pixel art style games.

The specifications of the gaming console and APIs for Pyxel are referring to awesome PICO-8 and TIC-80.

Pyxel is open source and free to use. Let's start making a retro game with Pyxel!

Specifications

  • Run on Windows, Mac, and Linux
  • Code writing with Python3
  • Fixed 16 color palette
  • 256x256 sized 3 image banks
  • 256x256 sized 8 tilemaps
  • 4 channels with 64 definable sounds
  • 8 musics which can combine arbitrary sounds
  • Keyboard, mouse, and gamepad inputs
  • Image and sound editor

Color Palette



How to Install

Windows

First, install Python3 (version 3.6.8 or higher).

When you install Python with the official installer, add Python to PATH by checking the button below:

Next, install Pyxel with the following pip command from the command prompt:

pip install -U pyxel

Mac

First, in the environment where Homebrew package manager is installed, install Python3 (version 3.6.8 or higher) and the required packages with the following command:

brew install python3 gcc sdl2 sdl2_image gifsicle

You can install Python3 in other ways, but be aware that you must install other libraries.

Next, restart the terminal and install Pyxel with the pip3 command:

pip3 install -U pyxel

Linux

Install Python3 (version 3.6.8 or higher) and the required packages in a way appropriate for each distribution.

Ubuntu:

sudo apt install python3 python3-pip libsdl2-dev libsdl2-image-dev gifsicle
sudo -H pip3 install -U pyxel

Other environment

To install Pyxel in an environment other than the above (32-bit Linux, Raspberry PI, etc.), follow the steps below for building:

Install necessary tools and packages

  • C++ build toolchain (should include gcc and make command)
  • libsdl2-dev and libsdl2-image-dev
  • Python3 (version 3.6.8 or highter) and pip command

Execute the following command in any folder

git clone https://github.com/kitao/pyxel.git
cd pyxel
make -C pyxel/core clean all
pip3 install .

Install examples

After installing Pyxel, the examples of Pyxel will be copied to the current directory with the following command:

install_pyxel_examples

The examples to be copied are as follows:

The examples can be executed like normal Python code:

Windows:

cd pyxel_examples
python 01_hello_pyxel.py

Mac / Linux:

cd pyxel_examples
python3 01_hello_pyxel.py

How to Use

Create a Pyxel Application

After importing the Pyxel module in your python code, specify the window size with init function first, then starts the Pyxel application with run function.

import pyxel

pyxel.init(160, 120)

def update():
    if pyxel.btnp(pyxel.KEY_Q):
        pyxel.quit()

def draw():
    pyxel.cls(0)
    pyxel.rect(10, 10, 20, 20, 11)

pyxel.run(update, draw)

The arguments of run function are update function to update each frame and draw function to draw screen when necessary.

In an actual application, it is recommended to wrap pyxel code in a class as below:

import pyxel

class App:
    def __init__(self):
        pyxel.init(160, 120)
        self.x = 0
        pyxel.run(self.update, self.draw)

    def update(self):
        self.x = (self.x + 1) % pyxel.width

    def draw(self):
        pyxel.cls(0)
        pyxel.rect(self.x, 0, 8, 8, 9)

App()

It is also possible to write simple code using show and flip functions to draw simple graphics and animations.

The show function displays the screen and waits until the ESC key is pressed.

import pyxel

pyxel.init(120, 120)
pyxel.cls(1)
pyxel.circb(60, 60, 40, 7)
pyxel.show()

The flip function updates the screen once.

import pyxel

pyxel.init(120, 80)

while True:
    pyxel.cls(3)
    pyxel.rectb(pyxel.frame_count % 160 - 40, 20, 40, 40, 7)
    pyxel.flip()

Special Controls

The following special controls can be performed while a Pyxel application is running:

  • Esc
    Quit the application
  • Alt(Option)+1
    Save the screenshot to the desktop
  • Alt(Option)+2
    Reset the recording start time of the screen capture video
  • Alt(Option)+3
    Save the screen capture video (gif) to the desktop (up to 30 seconds)
  • Alt(Option)+0
    Toggle the performance monitor (fps, update time, and draw time)
  • Alt(Option)+Enter
    Toggle full screen

How to Create a Resource

The attached Pyxel Editor can create images and sounds used in a Pyxel application.

Pyxel Editor starts with the following command:

pyxeleditor [pyxel_resource_file]

If the specified Pyxel resource file (.pyxres) exists, the file is loaded, and if it does not exist, a new file is created with the specified name. If the resource file is omitted, the name is my_resource.pyxres.

After starting Pyxel Editor, the file can be switched by dragging and dropping another resource file. If the resource file is dragged and dropped while holding down Ctrl(Cmd) key, only the resource type (image/tilemap/sound/music) that is currently being edited will be loaded. This operation enables to combine multiple resource file into one.

The created resource file can be loaded with the load function.

Pyxel Editor has the following edit modes.

Image Editor:

The mode to edit the image banks.

By dragging and dropping a png file onto the Image Editor screen, the image can be loaded into the currently selected image bank.

Tilemap Editor:

The mode to edit tilemaps in which images of the image banks are arranged in a tile pattern.

Sound Editor:

The mode to edit sounds.

Music Editor:

The mode to edit musics in which the sounds are arranged in order of playback.

Other resource creation methods

Pyxel images and tilemaps can also be created in the following way:

  • Create an image from a list of strings with Image.set or Tilemap.set function
  • Load a png file in Pyxel palette with Image.load function

Pyxel sounds can also be created in the following way:

  • Create a sound from strings with Sound.set or Music.set function

Please refer to the API reference for usage of these functions.

How to Create a Stand-Alone Executable

By using the attached Pyxel Packager, a stand-alone executable that will work even in environments where Python is not installed can be created.

To create a stand-alone executable, in the environment where PyInstaller is installed, specify the Python file to be used to launch the application with the pyxelpackager command as follows:

pyxelpackager python_file

When the process is completed, a stand-alone executable is created in the dist folder.

If resources such as .pyxres and .png files are also necessary, put them under the assets folder and they will be included.

It is also possible to specify an icon with the -i icon_file option.

API Reference

System

  • width, height
    The width and height of the screen

  • frame_count
    The number of the elapsed frames

  • init(width, height, [caption], [scale], [palette], [fps], [quit_key], [fullscreen])
    Initialize the Pyxel application with screen size (width, height). The maximum width and height of the screen is 256
    It is also possible to specify the window title with caption, the display magnification with scale, the palette color with palette, the frame rate with fps, the key to quit the application with quit_key, and whether to start in full screen with fullscreen. palette is specified as a list of 16 elements of 24 bit color.
    e.g. pyxel.init(160, 120, caption="Pyxel with PICO-8 palette", palette=[0x000000, 0x1D2B53, 0x7E2553, 0x008751, 0xAB5236, 0x5F574F, 0xC2C3C7, 0xFFF1E8, 0xFF004D, 0xFFA300, 0xFFEC27, 0x00E436, 0x29ADFF, 0x83769C, 0xFF77A8, 0xFFCCAA], quit_key=pyxel.KEY_NONE, fullscreen=True)

  • run(update, draw)
    Start the Pyxel application and call update function for frame update and draw function for drawing

  • quit()
    Quit the Pyxel application at the end of the current frame

  • flip()
    Force drawing the screen (do not use in normal applications)

  • show()
    Draw the screen and wait forever (do not use in normal applications)

Resource

  • save(filename)
    Save the resource file (.pyxres) to the directory of the execution script

  • load(filename, [image], [tilemap], [sound], [music])
    Read the resource file (.pyxres) from the directory of the execution script. If False is specified for the resource type (image/tilemap/sound/music), the resource will not be loaded.

Input

  • mouse_x, mouse_y
    The current position of the mouse cursor

  • mouse_wheel
    The current value of the mouse wheel

  • btn(key)
    Return True if key is pressed, otherwise return False (key definition list)

  • btnp(key, [hold], [period])
    Return True if key is pressed at that frame, otherwise return False. When hold and period are specified, True will be returned at the period frame interval when the key is held down for more than hold frames

  • btnr(key)
    Return True if key is released at that frame, otherwise return False

  • mouse(visible)
    If visible is True, show the mouse cursor. If False, hide it. Even if the mouse cursor is not displayed, its position is updated.

Graphics

  • image(img, [system])
    Operate the image bank img(0-2) (see the Image class). If system is True, the image bank for system can be accessed. 3 is for the font and resource editor. 4 is for the display screen
    e.g. pyxel.image(0).load(0, 0, "title.png")

  • tilemap(tm)
    Operate the tilemap tm(0-7) (see the Tilemap class)

  • clip(x, y, w, h)
    Set the drawing area of the screen from (x, y) to width w and height h. Reset the drawing area to full screen with clip()

  • pal(col1, col2)
    Replace color col1 with col2 at drawing. pal() to reset to the initial palette

  • cls(col)
    Clear screen with color col

  • pget(x, y)
    Get the color of the pixel at (x, y)

  • pset(x, y, col)
    Draw a pixel of color col at (x, y)

  • line(x1, y1, x2, y2, col)
    Draw a line of color col from (x1, y1) to (x2, y2)

  • rect(x, y, w, h, col)
    Draw a rectangle of width w, height h and color col from (x, y)

  • rectb(x, y, w, h, col)
    Draw the outline of a rectangle of width w, height h and color col from (x, y)

  • circ(x, y, r, col)
    Draw a circle of radius r and color col at (x, y)

  • circb(x, y, r, col)
    Draw the outline of a circle of radius r and color col at (x, y)

  • tri(x1, y1, x2, y2, x3, y3, col)
    Draw a triangle with vertices (x1, y1), (x2, y2), (x3, y3) and color col

  • trib(x1, y1, x2, y2, x3, y3, col)
    Draw the outline of a triangle with vertices (x1, y1), (x2, y2), (x3, y3) and color col

  • blt(x, y, img, u, v, w, h, [colkey])
    Copy the region of size (w, h) from (u, v) of the image bank img(0-2) to (x, y). If negative value is set for w and/or h, it will reverse horizontally and/or vertically. If colkey is specified, treated as transparent color

  • bltm(x, y, tm, u, v, w, h, [colkey])
    Draw the tilemap tm(0-7) to (x, y) according to the tile information of size (w, h) from (u, v). If colkey is specified, treated as transparent color. A tile of the tilemap is drawn with a size of 8x8, and if the tile number is 0, indicates the region (0, 0)-(7, 7) of the image bank, if 1, indicates (8, 0)-(15, 0)

  • text(x, y, s, col)
    Draw a string s of color col at (x, y)

Audio

  • sound(snd, [system])
    Operate the sound snd(0-63) (see the Sound class). If system is True, the sound 64 for system can be accessed
    e.g. pyxel.sound(0).speed = 60

  • music(msc)
    Operate the music msc(0-7) (see the Music class)

  • play_pos(ch)
    Get the sound playback position of channel ch. The 100's and 1000's indicate the sound number and the 1's and 10's indicate the note number. When playback is stopped, return -1

  • play(ch, snd, loop=False)
    Play the sound snd(0-63) on channel ch(0-3). Play in order when snd is a list

  • playm(msc, loop=False)
    Play the music msc(0-7)

  • stop([ch])
    Stop playback of all channels. If ch(0-3) is specified, stop the corresponding channel only

Image Class

  • width, height
    The width and height of the image

  • data
    The data of the image (256x256 two-dimentional list)

  • get(x, y)
    Retrieve the data of the image at (x, y)

  • set(x, y, data)
    Set the data of the image at (x, y) by a value or a list of strings
    e.g. pyxel.image(0).set(10, 10, ["1234", "5678", "9abc", "defg"])

  • load(x, y, filename)
    Read the png image from the directory of the execution script at (x, y)

  • copy(x, y, img, u, v, w, h)
    Copy the region of size (w, h) from (u, v) of the image bank img(0-2) to (x, y)

Tilemap Class

  • width, height
    The width and height of the tilemap

  • data
    The data of the tilemap (256x256 two-dimentional list)

  • refimg
    The image bank referenced by the tilemap

  • get(x, y)
    Retrieve the data of the tilemap at (x, y)

  • set(x, y, data)
    Set the data of the tilemap at (x, y) by a value or a list of strings.
    e.g. pyxel.tilemap(0).set(0, 0, ["000102", "202122", "a0a1a2", "b0b1b2"])

  • copy(x, y, tm, u, v, w, h)
    Copy the region of size (w, h) from (u, v) of the tilemap tm(0-7) to (x, y)

Sound Class

  • note
    List of note(0-127) (33 = 'A2' = 440Hz)

  • tone
    List of tone(0:Triangle / 1:Square / 2:Pulse / 3:Noise)

  • volume
    List of volume(0-7)

  • effect
    List of effects(0:None / 1:Slide / 2:Vibrato / 3:FadeOut)

  • speed
    The length of one note(120 = 1 second per tone)

  • set(note, tone, volume, effect, speed)
    Set a note, tone, volume, and effect with a string. If the tone, volume, and effect length are shorter than the note, it is repeated from the beginning

  • set_note(note)
    Set the note with a string made of 'CDEFGAB'+'#-'+'0123' or 'R'. Case-insensitive and whitespace is ignored
    e.g. pyxel.sound(0).set_note("G2B-2D3R RF3F3F3")

  • set_tone(tone)
    Set the tone with a string made of 'TSPN'. Case-insensitive and whitespace is ignored
    e.g. pyxel.sound(0).set_tone("TTSS PPPN")

  • set_volume(volume)
    Set the volume with a string made of '01234567'. Case-insensitive and whitespace is ignored
    e.g. pyxel.sound(0).set_volume("7777 7531")

  • set_effect(effect)
    Set the effect with a string made of 'NSVF'. Case-insensitive and whitespace is ignored
    e.g. pyxel.sound(0).set_effect("NFNF NVVS")

Music Class

  • ch0
    List of sound(0-63) play on channel 0. If an empty list is specified, the channel is not used for playback

  • ch1
    List of sound(0-63) play on channel 1. If an empty list is specified, the channel is not used for playback

  • ch2
    List of sound(0-63) play on channel 2. If an empty list is specified, the channel is not used for playback

  • ch3
    List of sound(0-63) play on channel 3. If an empty list is specified, the channel is not used for playback

  • set(ch0, ch1, ch2, ch3)
    Set the list of sound(0-63) of all channels. If an empty list is specified, that channel is not used for playback
    e.g. pyxel.music(0).set([0, 1], [2, 3], [4], [])

  • set_ch0(data)
    Set the list of sound(0-63) of channel 0

  • set_ch1(data)
    Set the list of sound(0-63) of channel 1

  • set_ch2(data)
    Set the list of sound(0-63) of channel 2

  • set_ch3(data)
    Set the list of sound(0-63) of channel 3

How to Contribute

Submitting an issue

Use the issue tracker to submit bug reports and feature/enhancement requests. Before submitting a new issue, search the issue tracker to ensure that there is no similar open issue.

When submitting a report, select the appropriate template from this link.

Manual testing

Anyone manually testing the code and reporting bugs or suggestions for enhancements in the issue tracker are very welcome!

Submitting a pull request

Patches/fixes are accepted in form of pull requests (PRs). Make sure the issue the pull request addresses is open in the issue tracker.

Submitted pull request is deemed to have agreed to publish under MIT license.

Other Information

License

Pyxel is under MIT license. It can be reused within proprietary software provided that all copies of the licensed software include a copy of the MIT License terms and the copyright notice.

Pyxel uses the following software:

Comments
  • Any tips on compiling Pyxel's Rust codebase into web assembly?

    Any tips on compiling Pyxel's Rust codebase into web assembly?

    I don't have much experience with compiling Rust projects but I have learnt about Pyodide it allows running Python code in your browser & powers sites like Iodide.

    Pyodide is Python compiled into Web Assembly (a fast, low-level language that runs in the browser). With Pyodide a user can edit & run Python (with pip installed modules) in their browser instantly.

    I tried this with Pyxel but Emscripten (the platform for web assembly) isn't supported.

    By compiling Pyxel's Rust library info web assembly, Pyxel games would be runnable & editable all in the browser!

    I think that could create an awesome site for people to make & share games, (like PICO-8 but with the much more powerful Python language & live editing the game's code in the browser).


    My question is... does anyone have some tips for adding Emscripten support?

    I've done a bit of work on converting pyxel to a Pyodide package (tutorial) but I'm still learning the basics of Rust builds.

    enhancement help wanted 
    opened by Fraser-Greenlee 75
  • Add supported platforms to the build workflow for GitHub Actions

    Add supported platforms to the build workflow for GitHub Actions

    For Pyxel 1.8.0, I've updated the build.yml to build Python wheels for each platform automatically: https://github.com/kitao/pyxel/blob/main/.github/workflows/build.yml

    But for now it only supports x86_64 Windows, x86_64 Linux, aarch64 Mac and x86_64 Mac.

    I would like to support other platforms such as i686 Windows and aarch64 Linux, but that would require cross-compiling for Rust-SDL2 (references SDL2) and PyO3 (references Python) and I haven't been able to do that yet.

    I look forward to any information or advice on how to do that.

    help wanted 
    opened by kitao 64
  • Please tell me your work with Pyxel (Part1)

    Please tell me your work with Pyxel (Part1)

    Hi Pyxel users,

    I would like to create a page that introduces Pyxel user examples like this. So could you tell me your work with Pyxel by replying this issue?

    The information I want is below:

    • Your work's title
    • URL of the work only for those who want to publish
    • Your name
    • Your contact only for those who want to publish (Email address, GitHub account, or Twitter account)
    • Brief description of your work (E.g. side-scrolling platform game)
    • Captured screen GIF

    I look forward to many interesting works!

    help wanted question 
    opened by kitao 41
  • Let's exchange information to improve Pyxel's web support

    Let's exchange information to improve Pyxel's web support

    Thanks to everyone's great efforts, now Pyxel works on web browsers. Here is the test site of web features: https://kitao.github.io/pyxel/wasm/

    It's working, but there are various limitations and points that could be improved. Therefore, please provide information that will lead to improvement.

    Especially I would like to improve following points with priority:

    • Fix mouse-handling functions
    • Handle touch events on smart phones
    • Suppress various errors occurring during execution
    • Safe way to exit with pyxel::quit
    • Appropriately sized and positioned screen display regardless of PC or smart phones
    • Make a github action to build wheels for many platforms
    • Use (un-patched) Pyodide and SDL2
    • Clarify the way to link Python statically like Pygame in terms of performance (also need to confirm its necessity)
    • Make HTML/JavaScript template to run Pyxel's code

    Regardless of these issues, please feel free to discuss various web-related matters with me!

    enhancement help wanted 
    opened by kitao 31
  • Please tell me your work with Pyxel (Part2)

    Please tell me your work with Pyxel (Part2)

    Hi Pyxel users,

    I would like to create a page that introduces Pyxel user examples like this. So could you tell me your work with Pyxel by replying this issue? Previous parts: part1

    The information I want is below:

    Your work's title URL of the work only for those who want to publish Your name Your contact only for those who want to publish (Email address, GitHub account, or Twitter account) Brief description of your work (E.g. side-scrolling platform game) Captured screen GIF I look forward to many interesting works!

    opened by kitao 27
  • Please help with translating READMEs for Pyxel 1.5.0

    Please help with translating READMEs for Pyxel 1.5.0

    Hi all,

    I released Pyxel 1.5.0 but its READMEs are not translated perfectly and some parts are written in English. It would be appreciated if some volunteers help with translation.

    Especially volunteer members who translated READMEs before, please consider it. Thank you. @YifangSun @humrochagf @gamwe6 @grewn0uille @Nadpher @dora-0 @KoschenkoVlad @Koshchanka

    help wanted 
    opened by kitao 23
  • Installation instructions for Debian do not work

    Installation instructions for Debian do not work

    Not sure about the causes, but following the installation instructions for Debian do not lead to a working installation. The glfw Python module is not able to find the library that is installed via apt. Failing with "failed to load glfw3 shared library". Compiling and installing the GLFW library from source solves this. Of course this is a bug in the glfw wrapper and not in pyxel, but it leads to instructions that do not work.

    help wanted 
    opened by doxanthropos 23
  • Pyxel's text(x, y, string, color) function silently fails to print text to the screen.

    Pyxel's text(x, y, string, color) function silently fails to print text to the screen.

    On my Debian buster machine I added a single call to Pyxel's text() function to the introductory example code in the README:

    import pyxel
    
    pyxel.init(160, 120)
    
    def update():
        if pyxel.btnp(pyxel.KEY_Q):
            pyxel.quit()
    
    def draw():
        pyxel.cls(0)
        pyxel.rect(10, 10, 20, 20, 11)
        pyxel.text(10, 10, "This is a sentence.", 11)
    
    pyxel.run(update, draw)
    

    and ran it, resulting in the following screenshot, which has the specified rectangle but the text is nowhere to be found:

    2018-08-03-120320_1600x900_scrot

    All apt packages installed successfully as required in the README:

    Reading package lists...
    Building dependency tree...
    Reading state information...
    libasound2-dev is already the newest version (1.1.6-1).
    libglfw3 is already the newest version (3.2.1-1).
    libportaudio2 is already the newest version (19.6.0-1).
    python3-pip is already the newest version (9.0.1-2.3).
    python3 is already the newest version (3.6.6-1).
    0 upgraded, 0 newly installed, 0 to remove and 908 not upgraded.
    

    and pip3 also had no errors installing required packages:

    Collecting pyxel
      Using cached https://files.pythonhosted.org/packages/3d/2f/25879681cf00bc1d607322b4c59a3cfd768fa9b092910fde72194332ed34/pyxel-0.7.4-py3-none-any.whl
    Requirement already satisfied: numpy in /usr/lib/python3/dist-packages (from pyxel)
    Collecting PyOpenGL (from pyxel)
    Collecting sounddevice (from pyxel)
      Using cached https://files.pythonhosted.org/packages/fb/5d/0e6cf5ce99b99e76a24b573b94f9009d9d2f5cd13a73825d7e681c9a7a96/sounddevice-0.3.11-py2.py3-none-any.whl
    Requirement already satisfied: Pillow in /usr/lib/python3/dist-packages (from pyxel)
    Collecting glfw (from pyxel)
    Collecting CFFI>=1.0 (from sounddevice->pyxel)
      Using cached https://files.pythonhosted.org/packages/6d/c0/47db8f624f3e4e2f3f27be03a93379d1ba16a1450a7b1aacfa0366e2c0dd/cffi-1.11.5-cp36-cp36m-manylinux1_x86_64.whl
    Collecting pycparser (from CFFI>=1.0->sounddevice->pyxel)
    Installing collected packages: PyOpenGL, pycparser, CFFI, sounddevice, glfw, pyxel
    Successfully installed CFFI-1.11.5 PyOpenGL-3.1.0 glfw-1.7.0 pycparser-2.18 pyxel-0.7.4 sounddevice-0.3.11
    

    OS info is as follows:

    PRETTY_NAME="Debian GNU/Linux buster/sid"
    NAME="Debian GNU/Linux"
    ID=debian
    HOME_URL="https://www.debian.org/"
    SUPPORT_URL="https://www.debian.org/support"
    BUG_REPORT_URL="https://bugs.debian.org/"
    

    I gave the text() function a look in the codebase but nothing stuck out at me as a potential issue, and no errors are printed to stdout/stderr when I run the above program.

    bug 
    opened by mattjquinn 23
  • Pyxel packager with PyInstaller

    Pyxel packager with PyInstaller

    Hi! I would like to make new utility command in Pyxel 1.2.0, which can make a standalone executable file.

    It seems that it can be realized with PyInstaller, but I'm not familiar with it.

    Could you give me some information about how to realize it by using Pyxel 1.1.x which uses SDL2?

    enhancement help wanted 
    opened by kitao 18
  • Why don't you try some CI?

    Why don't you try some CI?

    GitHub has the ability of having CI (Continous Integration) to run things on each commit. It can be also useful for checking PRs, running linters, etc. A good start would be GitHub Actions, but you can try other things.

    If you like the idea, and would need help, please ping me.

    enhancement help wanted 
    opened by DiddiLeija 14
  • not pixel perfect

    not pixel perfect

    plz see screenshots. this rectb and circb, looks not good. I use win10, python3.6.2, 1920x1080 display resolusion. no change in fullscreen(alt+enter).

    pyxel-180730-233528 pyxel-180730-233740

    help wanted 
    opened by 99p 14
  • Add an image programmatically into a resource file

    Add an image programmatically into a resource file

    Hi, The documentation says "By dragging and dropping an image file (png/gif/jpeg) onto the Image Editor screen, the image can be loaded into the currently selected image bank.". Is it possible to do the same programmatically ? Thanks

    opened by laurentabbal 1
  • Pyxel can't be compiled on Intel Mac

    Pyxel can't be compiled on Intel Mac

    On Intel Mac with the recent Xcode environment, Pyxel can't be compiled. The situation is similar for Github Actions' hosted runner. The error happens while compiling SDL2 via rust-sdl2 and the error message is ld: library not found for -lstdc++.

    In the case of declaring CXXFLAGS="-stdlib=libc++", compilation itself is finished without errors, but runtime error symbol not found in flat namespace'___isPlatformVersionAtLeast' happens when the Python module wrapped by PyO3 and Maturin is imported.

    Regardless of declaring the env variable, Pyxel can be compiled and works on Apple Silicon Mac.

    Does anyone know how to resolve this issue? (Especially @messense , do you have any idea?)

    bug help wanted 
    opened by kitao 7
  • Please tell me your work with Pyxel (Part3)

    Please tell me your work with Pyxel (Part3)

    Hi Pyxel users,

    I would like to create a page that introduces Pyxel user examples like this. So could you tell me your work with Pyxel by replying this issue? Previous parts: Part1 Part2

    The information I want is below:

    • Your work's title
    • URL of the work only for those who want to publish
    • Your name
    • Your contact only for those who want to publish (Email address, GitHub account, or Twitter account)
    • Brief description of your work (E.g. side-scrolling platform game)
    • Captured screen GIF

    I look forward to many interesting works!

    help wanted question 
    opened by kitao 11
  • Wasm don't work on my mashine (ubuntu 20.04.5 LTS) browsers (Brave, Firefox)

    Wasm don't work on my mashine (ubuntu 20.04.5 LTS) browsers (Brave, Firefox)

    Hi kitao, Can you help me to fix this problem? When I click on browser screen, it's just show me blank screen without anythings. :( I pulled your repo on my local mashine. Screenshot_20221103_231508 After click Screenshot_20221103_232327

    opened by mehrdad-mixtape 1
  • Blurry output

    Blurry output

    I'm getting a blurry output for everything. I've tried changing display scale and size with no improvement

    blur

    I'm on a M1 Macbook so not sure if it might be something to do with the resolution/display.

    opened by notbored 3
  • Is there any plan to make an in-app python editor?

    Is there any plan to make an in-app python editor?

    I am curious if you have any plan to make an in-app python editor. As a library, it does not need to have a script editor. It is often inferior to dev tools like VSCode. However, fantasy consoles like PICO-8 or TIC-80 have an editor. So if you want to make pyxel a (standalone) fantasy console, I think there should be an in-app editor.

    p.s. I tried to use the pyxel editor in the browser, then I came up with this idea. (The attempts are not successful yet.) Some platforms, such as browser, Android, and RaspberryPi, would benefit from a standalone app. It is irritating to import codes from the external editor on these platforms.

    opened by km19809 11
Releases(v1.9.10)
Owner
Takashi Kitao
Takashi Kitao
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