overwatch_shit.zip
This is (eventually) going to contain all the software I wrote during my five-year imprisonment stay playing Overwatch. I'll be adding things as I go through my old drives.
Notes
- If it's written in Python, it'll be ugly. I only use the language to quickly write things I need. If you use it for anything else, you're wrong and I don't care.
- If it's written in D, to compile it you'll need
dmd
orldc2
. Both of which can be obtained from https://dlang.org/ - If it's written in .NET, it's likely something to do with video processing. Make sure you grab whatever deps are required from
NuGet
. - I will mark the projects that are actually good examples of project structure/program flow. If a project is unmarked, don't treat it as something you can learn from.
I wrote this code for my use. Not for your use. Most of this was written while I was still playing Overwatch for 12 hours every day, meaning I wanted to get it out of the way so I could go back to solo queue. There are a few projects that this repo will contain that I am proud of, however. None of which are Python based.
Projects not included in this repo
overwatch-ocr
Images screen and outputs dictoinaries for each team, containing key/value pairs of what hero each player is on.
Eventually this turned into a contracted project for a team, thus public pushes stopped.
Circus Match Server
Fully functional "rank s" equivalent for Overwatch. This must be accompanied by the project below.
Circus-Backend
Django backend that is consumed by both the Circus frontend, and the Circus matchserver.