10 Repositories
Python minimax Libraries
Connect-4-AI - AI that plays Connect-4 using the minimax algorithm
Connect-4-AI Brief overview I coded up the Connect-4 (or four-in-a-row) game in
TicTacToc - Simple TicTacToc game played by minimax algorithm
TicTacToc simple TicTacToc game played by minimax algorithm. This app is based o
VampiresVsWerewolves - Our Implementation of a MiniMax algorithm with alpha beta pruning in the context of an in-class competition
VampiresVsWerewolves Our Implementation of a MiniMax algorithm with alpha beta pruning in the context of an in-class competition. Our Algorithm finish
Pacman-AI - AI project designed by UC Berkeley. Designed reflex and minimax agents for the game Pacman.
Pacman AI Jussi Doherty CAP 4601 - Introduction to Artificial Intelligence - Fall 2020 Python version 3.0+ Source of this project This repo contains a
Tic Tac Toe game developed in python; have 2 difficulty levels
Tic Tac Toe Game This is a code for Tic Tac Toe game in python. Game has 2 difficulty levels. Easy Hard To play the game, use this command in a LINUX
A tictactoe where you never win, implemented using minimax algorithm
Unbeatable_TicTacToe A tictactoe where you never win, implemented using minimax algorithm Requirements Make sure you have the pygame module along with
A Gomoku game GUI using pygame where the user can choose to play against another player or an AI using minimax with alpha-beta pruning
Gomoku A GUI based Gomoku game using pygame where the user can choose to play against another player or an AI using minimax with alpha-beta pruning. R
A command line connect 4 game against a minimax agent.
A command line connect 4 game against a minimax agent.
Semi-supervised Domain Adaptation via Minimax Entropy
Semi-supervised Domain Adaptation via Minimax Entropy (ICCV 2019) Install pip install -r requirements.txt The code is written for Pytorch 0.4.0, but s
To solve games using AI, we will introduce the concept of a game tree followed by minimax algorithm.
To solve games using AI, we will introduce the concept of a game tree followed by minimax algorithm.