Higher quality textures for the Metal Gear Solid series.

Overview

Metal Gear Solid: HD Textures

Higher quality textures for the Metal Gear Solid series. The goal is to maximize the quality of assets that the engine will allow.

Methodology

The idea here is to try to get as crisp and clean of assets as we can. Either by cleaning up existing textures, upscaling/downscaling FMVs with cleanup, recapturing FMVs, ripping from the HD/PS2 versions, etc.

Text

Text was upscaled 4x using nearest neighbor. This is to get the square font to look extra crispy. From there, manual pixel interpolation was done to ensure a consistent and crisp look. As for other text, they have been recreated with a matching font, see the below for additional info:

Textures

Textures are ripped from the HD Edition or PS2 version, upscaled by hand, upscaled using waifu2x, etc. If there is any color banding, it was manually touched up by hand to fix it as best as possible.

The upscaling takes the original resolution and upscales it by 4x, so a 256x256 texture will become 1024x1024, 1024x1024 will become 4096x4096, etc.

Videos

Same as previous, FMVs are ripped from the HD Edition where it made sense. For some FMVs, the HD Edition is no better than what shipped with the PC version. These are either recaptured where possible, touched up by hand, or upscaled.

Authors

Any contributors can be found here.

I'd like to put something here. Excuse me, Hirano-san.

Acknowledgments

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Comments
  • How?

    How?

    Hi there!

    Maybe I'm to burned out by everything, but I can't find for the love of me how to apply what is wrote within the README.md

    I'm interested, more than everything, on HD subtitles (something that I truly envy to HD Remake).

    Just to be sure and now overlook on anything: there's something concrete I can try or this is a POC?

    If former, can I have some little guide?

    opened by VFansss 0
Owner
Samantha
Samantha
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