ZX BASIC
Copyleft (K) 2008, Jose Rodriguez-Rosa (a.k.a. Boriel) http://www.boriel.com
All files in this project are covered under the GPLv3 LICENSE except those placed in directories library/
and library-asm
. Those are licensed under MIT license unless otherwise specified in the files themselves (i.e. a different license). Anyway, all of the licenses for files under those directories allow binary closed-source (i.e. commercial) distribution of the files created with this compiler.
You can create closed-source programs (even commercial ones) with this compiler (a mention to this tool will be welcome, though). But you are not allowed to release the compiler itself as a closed source program.
If you modify this project (the compiler .py or anything licensed as GPLv3) in any way you MUST publish the changes you made and submit your contribution to the community under the same license.
DOCUMENTATION
This is a very little help file.
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For DOCUMENTATION in English go to the ZX BASIC docs.
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For help, support, updates meet the community at the forum.
INSTALLATION
Go to the ZXBasic download page and get the version most suitable for you.
There are, basically, two flavors (both with identical capabilities):
-
For Windows you can download de win32 executable (Windows .exe zip package) version. To install just uncompress it in a directory of your choice. The main executable is
zxbc.exe
(more on this later). With this toolchain also comeszxbasm.exe
(the assembler) andzxbpp.exe
(the preprocessor), but these are not needed when programming in BASIC. -
For Linux and Mac OSX there is a python version, so you will need a python interpreter (available on many platforms, and usually already installed in Linux and Mac OSX). Just uncompress it in a directory of your choice and installation is done. :-) The main executables are
zxbc.py
(the compiler),zxbasm.py
(the assembler) andzxbpp.py
(the preprocessor). You can use this version in Windows, but will need to install a python interpreter first.
Examples
An in-game screenshot of Eleuterio by @na_th_an | Ingame screenshot of El Hobbit by @Wilco2000 | Ingame screenshot of Knignt and Demonds DX by Einar Saukas |
See more examples at the Relased Programs page.
QUICK START
For a quick start, just open a terminal in your PC in the same directory you uncompressed ZX Basic and type zxbc
(on Windows) or zxbc.py
(OSX, Linux). You should see a zxbasic message like this:
usage: zxbc [-h] [-d] [-O OPTIMIZE] [-o OUTPUT_FILE] [-T] [-t] [-B] [-a] [-A]
[-S ORG] [-e STDERR] [--array-base ARRAY_BASE]
[--string-base STRING_BASE] [-Z] [-H HEAP_SIZE] [--debug-memory]
[--debug-array] [--strict-bool] [--enable-break] [-E] [--explicit]
[-D DEFINES] [-M MEMORY_MAP] [-i] [-I INCLUDE_PATH] [--strict]
[--version]
PROGRAM
zxbc: error: the following arguments are required: PROGRAM
Create a text file with the following content:
10 CLS
20 PRINT "HELLO WORLD!"
Save it as hello.bas
and finally compile it with:
zxbc -taB hello.bas
If everything went well, a file named hello.tap
should be created. Open it with your favourite emulator (i.e. fuse) and see the result.
Congratulations! You're now ready to create compiled BASIC programs for your machine. Check and compile the examples included in the examples/ folder or go to the documentation page for further info.
ACKNOWLEDGEMENTS
These are some people who has contributed in a way or another. I consider some of them co-authors (Britlion, LCD) of this project.
Thanks to:
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Andre Adrian [adrianandre AT compuserve.de] from which I ripped the 32 bits Z80 MULT and DIV routines. See: http://www.andreadrian.de/oldcpu/Z80_number_cruncher.html
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Matthew Wilson [matthew AT mjwilson.demon.co.uk] and Andy [fract AT zx-81.co.uk] from comp.sys.sinclair for their help on ROM FP-CALC usage.
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Mulder from World Of Spectrum for finding the nasty PRINT AT bug and the GTU8 bug. See: http://www.worldofspectrum.org/forums/showthread.php?p=278416&posted=1#post278416
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Compiuter from Speccy.org for finding a bug in PRINT OVER 1 routine.
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Britlion for his HUGE contribution (both in optimizations, ideas and libraries).
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LCD Author of the BorIDE, which has also made many contributions to the project.
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There are several more contributions (e.g. Thanks to them for their intensive testing!). And thank you all (the entire community) for your interest!
If you have contributed in some way to this project, please, tell me so I'll add you to this list.