A simple armature retargeting tool for Blender

Overview
Comments
  • mb labs retargeting Issue, please help

    mb labs retargeting Issue, please help

    Can you please tell me what I am doing wrong here. Thank you

    https://user-images.githubusercontent.com/98581106/151510499-c58564a9-5add-4568-9f81-621d6e9a8f94.mp4

    https://user-images.githubusercontent.com/98581106/151512085-1ad8d51c-84c5-4359-8bba-0df223097d3d.mp4

    https://user-images.githubusercontent.com/98581106/151513079-4f3ce211-1093-4911-84b7-e5a4409155ac.mp4

    opened by cgbegin 7
  • Bone roll orientation problem

    Bone roll orientation problem

    I am using blender 3.1 and the mixamo and rigify armatures have 90 degrees tilted bone orientations along both of the arms.

    Steps to reproduce behaviour:

    1. Create a rigify armature
    2. Import a mixamo fbx with apply transform, manual orientation ticked off, tick automatic orientation.
    3. turn on axes display in the armature object data properties.
    4. Compare the 2 rigs.

    Expected behaviour: Just like the latest tutorial on youtube, there should be no bone orientation problems and bones should match each other.

    Screenshots: image Rigify on left and mixamo on right image My import settings

    Thank you.

    opened by LightShade12 4
  • Retargeting is not applied correctly

    Retargeting is not applied correctly

    Hi thanks for your work

    I've followed your tutorial and I tried to reproduce the same process than yours in the tuto . I downloaded a simple running animation on Maximo and imported it correctly (remove rotation...). Then I created the char with MBLab -> go to T pose mode and start by 'retargeting root' the middle bone as you did with unlocked position.

    The problem came when I 'm trying to retarget top muscle (arm), it seems like bone are distorted compare to model armature and can't find why :

    Capture d’écran 2022-10-02 à 11 27 09

    I started over again multiple times before writing this issue but every time I've got the same result.

    Questions :

    • Could you know what am I missing here ?
    • The add-on could not support all armature ?

    Here is the blend file if needed

    retargeting_test.blend.zip

    I'm still not very experimented with blender so thanks for any help

    opened by Nico3652 3
  • 'retarget root' move target rig

    'retarget root' move target rig

    Hi. I tried following https://youtu.be/dnTH1iMDh8E I select the source git the shit select the target rig switch to pose mode then select the root bones then use 'retarget root' and then the target rig jumpsto some wird position.

    Blender 3.3.0 Simple-Retarget-Tool-Blender Screenshot from 2022-11-28 16-55-41 Screenshot from 2022-11-28 16-56-27

    opened by DrAlta 2
  • new to blender

    new to blender

    the retargeting works amazing for me, however when i delete the mixamo motion the animation of the retargeted bone is removed as well, what can i do to keep the animation?

    https://user-images.githubusercontent.com/61494866/186193964-e23639f9-650e-4cfe-baf7-f5e136860573.mp4

    opened by langleyq 2
  • Make sure the modifier name still exists after applying modifyer

    Make sure the modifier name still exists after applying modifyer

    It is not guaranteed that the modifier (or its name in mod.name) still exists after the modifier has been applied. The "set rest pose" randomly failed on me when used with lots of (>= 5) armature-modified objects. This fixes the issue.

    opened by jejay 1
Owner
Fahad Hasan Pathik
Technical Artist
Fahad Hasan Pathik
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