harmonic-percussive-residual separation algorithm wrapped as a VST3 plugin (iPlug2)

Overview

Harmonic-percussive-residual separation plug-in

This work is a study on the plausibility of a sines-transients-noise decomposition inspired algorithm as a real-time plug-in application. iPlug2 framework is used to provide the main scaffolding. It allows building on multiple platforms and as relevant plug-in formats (AU, VST, VST3, AAX, ...).

GUI screenshot

The current state is a prototype and thus is missing some of the practical implementations usually found in plug-in code. The most important one is that the frame size is not handled and has to be handled externally. This might require having an appropriate sound card for the computer to adequately manage the buffer size as well as using DAWs that do not override those settings.

Thesis work based on the following papers:

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Comments
  • This is cool!

    This is cool!

    Hi there,

    This is really great. Without stepping on your toes perhaps you will find this code interesting or useful as a resource:

    https://github.com/flucoma/flucoma-core

    We have several algos including HPSS (with several masking modes) in C++.

    Otherwise this is a nifty plugin and something seemingly unexplored in many sound production circles.

    discussion 
    opened by jamesb93 1
Owner
Derp Learning
Derp Learning
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