generate-2D-quadrilateral-mesh-with-neural-networks-and-tree-search
This repository contains single-threaded TreeMesh code. I'm Hua Tong, a senior student at University of Science and Technology of China, majoring in Theoretical and Applied Mechanics.
This is a long-term on-going project. New updates will be written here (e.g. .eps files, .pdf reports).
Paper draft link (arXiv): https://arxiv.org/abs/2111.07613
Present performance:
Pentagonal plate: 0.9096 (5.2047% better than ABAQUS: 0.8646, 1.3708% better than FreeMesh-S: 0.8973)
Seed-density-changing rectangle: 0.8011 (13.8573% better than ABAQUS: 0.7036)