Plux - A dynamic code loading framework for building plugable Python distributions

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Overview

Plux

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plux is the dynamic code loading framework used in LocalStack.

Overview

The plux builds a higher-level plugin mechanism around Python's entry point mechanism. It provides tools to load plugins from entry points at run time, and to discover entry points from plugins at build time (so you don't have to declare entry points statically in your setup.py).

Core concepts

  • PluginSpec: describes a Plugin. Each plugin has a namespace, a unique name in that namespace, and a PluginFactory (something that creates Plugin the spec is describing. In the simplest case, that can just be the Plugin's class).
  • Plugin: an object that exposes a should_load and load method. Note that it does not function as a domain object (it does not hold the plugins lifecycle state, like initialized, loaded, etc..., or other metadata of the Plugin)
  • PluginFinder: finds plugins, either at build time (by scanning the modules using pkgutil and setuptools) or at run time (reading entrypoints of the distribution using stevedore)
  • PluginManager: manages the run time lifecycle of a Plugin, which has three states:
    • resolved: the entrypoint pointing to the PluginSpec was imported and the PluginSpec instance was created
    • init: the PluginFactory of the PluginSpec was successfully invoked
    • loaded: the load method of the Plugin was successfully invoked

architecture

Loading Plugins

At run time, a PluginManager uses a PluginFinder that in turn uses stevedore to scan the available entrypoints for things that look like a PluginSpec. With PluginManager.load(name: str) or PluginManager.load_all(), plugins within the namespace that are discoverable in entrypoints can be loaded. If an error occurs at any state of the lifecycle, the PluginManager informs the PluginLifecycleListener about it, but continues operating.

Discovering entrypoints

At build time (e.g., with python setup.py develop/install/sdist), a special PluginFinder collects anything that can be interpreted as a PluginSpec, and creates from it setuptools entrypoints. In the setup.py we can use the plugin.setuptools.load_entry_points method to collect a dictionary for the entry_points value of setup().

from plugin.setuptools import load_entry_points

setup(
    entry_points=load_entry_points(exclude=("tests", "tests.*",))
)

Note that load_entry_points will try to resolve a cached version of entry_points.txt from the .egg-info directory, to avoid resolving the entry points when building the package from a source distribution.

Examples

To build something using the plugin framework, you will first want to introduce a Plugin that does something when it is loaded. And then, at runtime, you need a component that uses the PluginManager to get those plugins.

One class per plugin

This is the way we went with LocalstackCliPlugin. Every plugin class (e.g., ProCliPlugin) is essentially a singleton. This is easy, as the classes are discoverable as plugins. Simply create a Plugin class with a name and namespace and it will be discovered by the build time PluginFinder.

# abstract case (not discovered at build time, missing name)
class CliPlugin(Plugin):
    namespace = "my.plugins.cli"

    def load(self, cli):
        self.attach(cli)

    def attach(self, cli):
        raise NotImplementedError

# discovered at build time (has a namespace, name, and is a Plugin)
class MyCliPlugin(CliPlugin):
    name = "my"

    def attach(self, cli):
        # ... attach commands to cli object

now we need a PluginManager (which has a generic type) to load the plugins for us:

cli = # ... needs to come from somewhere

manager: PluginManager[CliPlugin] = PluginManager("my.plugins.cli", load_args=(cli,))

plugins: List[CliPlugin] = manager.load_all()

# todo: do stuff with the plugins, if you want/need
#  in this example, we simply use the plugin mechanism to run a one-shot function (attach) on a load argument

Re-usable plugins

When you have lots of plugins that are structured in a similar way, we may not want to create a separate Plugin class for each plugin. Instead we want to use the same Plugin class to do the same thing, but use several instances of it. The PluginFactory, and the fact that PluginSpec instances defined at module level are discoverable (inpired by pluggy), can be used to achieve that.

class ServicePlugin(Plugin):

    def __init__(self, service_name):
        self.service_name = service_name
        self.service = None

    def should_load(self):
        return self.service_name in config.SERVICES

    def load(self):
        module = importlib.import_module("localstack.services.%s" % self.service_name)
        # suppose we define a convention that each service module has a Service class, like moto's `Backend`
        self.service = module.Service()

def service_plugin_factory(name) -> PluginFactory:
    def create():
        return ServicePlugin(name)

    return create

# discoverable
s3 = PluginSpec("localstack.plugins.services", "s3", service_plugin_factory("s3"))

# discoverable
dynamodb = PluginSpec("localstack.plugins.services", "dynamodb", service_plugin_factory("dynamodb"))

# ... could be simplified with convenience framework code, but the principle will stay the same

Then we could use the PluginManager to build a Supervisor

class Supervisor:
    manager: PluginManager[ServicePlugin]

    def start(self, service_name):
        plugin = manager.load(service_name)
        service = plugin.service
        service.start()

Functions as plugins

with the @plugin decorator, you can expose functions as plugins. They will be wrapped by the framework into FunctionPlugin instances, which satisfy both the contract of a Plugin, and that of the function.

from plugin import plugin


@plugin(namespace="localstack.configurators")
def configure_logging(runtime):
    logging.basicConfig(level=runtime.config.loglevel)

    
@plugin(namespace="localstack.configurators")
def configure_somethingelse(runtime):
    # do other stuff with the runtime object
    pass

With a PluginManager via load_all, you receive the FunctionPlugin instances, that you can call like the functions

runtime = LocalstackRuntime()

for configurator in PluginManager("localstack.configurators").load_all():
    configurator(runtime)

Install

pip install plux

Develop

Create the virtual environment, install dependencies, and run tests

make venv
make test

Run the code formatter

make format

Upload the pypi package using twine

make upload
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Comments
  • Plux breaks all other plugins: AttributeError: module 'plugin.setuptools' has no attribute 'load_plux_entrypoints'

    Plux breaks all other plugins: AttributeError: module 'plugin.setuptools' has no attribute 'load_plux_entrypoints'

    We recently adopted localstack in some builds and integrations, and install localstack in environments with other package installations. This has been working great, but recently found this error breaks all package installations and builds, and traced it to this package and recent release.

    When plux is installed in a conda environment it overrides the plugin management for all packages - and not just for localstack.

    This is an error that occurs in the attrs package, for example when plux is installed:

    AttributeError: module 'plugin.setuptools' has no attribute 'load_plux_entrypoints'
    
    ImportError: module 'plugin.setuptools' has no attribute 'load_plux_entrypoints'
    

    Our fix is to explicitly uninstall plux after installing localstack. Is there a way to loosen this plugin management?

    opened by jdjustdata 6
  • [Request]  Use tags when creating releases

    [Request] Use tags when creating releases

    Trying to package localstack for Nixpkgs. Wanted to pull in tests from github to ensure that plux works, however, it's hard to know which commit was used for a particular release.

    opened by jonringer 0
  • Provide command to generate setup.py with entrypoints

    Provide command to generate setup.py with entrypoints

    Sometimes it can be interesting to not need plux at install time, which can be facilitated by adding the entrypoints directly in the setup.py. It would be great if plux could provide a method similar to setup.py plugins, which just creates or modifies an existing setup.py file by adding the located plugin entrypoints.

    opened by thrau 0
  • Add report log output at end of plugins command

    Add report log output at end of plugins command

    Currently the log output of the plugins command is a bit of a mess. There's no real good way of seeing the warnings that some files weren't importable and scannable for plugins. A nicely formatted report at the end of the command would be useful, containing

    • all discovered plugins and their files
    • all files that had an error while importing (and the related error)

    It would also be useful to configure the loglevel and capture all the output created by simply importing code, similar to pytests' --log-cli-level

    opened by thrau 0
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