ESP32 micropython implementation of Art-Net client

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Hardware E_uArtnet
Overview

E_uArtnet

ESP32 micropython implementation of Art-Net client

Instalation

Use thonny Open the root folder in thonny and upload the Empire folder like in the screenshot: install screenshot

Usage

from Empire.E_uArtnet_client import E_uArtnet_client as ArtNet

def artNetCallback(data_in):
    Print("1st 3 values from ArtNet are: "+str(data_in[0])+", "+str(data_in[1])+", "+(data_in[2]))

ArtNetClientD = ArtNet(artNetCallback)

ToDo

  • Implement universes
  • Implement max queue
  • Implement max callback data array len
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Comments
  • local buffering

    local buffering

    Create a local buffer to output data on a timer, every frame adds latency.

    • [ ] max buffer 16 frames?
    • [ ] bufferedCallback object? (process ArtNet, renderArtNet as thread)
    • [ ] if buffer underrun re-use the last frame
    opened by KKallas 0
  • Implement universe

    Implement universe

    Add universe support with ArtNet notation and 2 byte int

    • [ ] Internally universes are handled as 2byte int
    • [ ] Universe list is within ArtNet object, if the universe is in the list callback is executed, if not the package is ignored
    • [ ] Universe is passed to the callback function
    • [ ] Helper functions to convert from ArtNet to int and vice versa
    opened by KKallas 0
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