51 Repositories
Python 3d-scenes Libraries
"SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image", Dejia Xu, Yifan Jiang, Peihao Wang, Zhiwen Fan, Humphrey Shi, Zhangyang Wang
SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image [Paper] [Website] Pipeline Code Environment pip install -r requirements
Instance-wise Occlusion and Depth Orders in Natural Scenes (CVPR 2022)
Instance-wise Occlusion and Depth Orders in Natural Scenes Official source code. Appears at CVPR 2022 This repository provides a new dataset, named In
Official Pytorch implementation of "Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes", CVPR 2022
Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes / 3DCrowdNet News ๐ช 3DCrowdNet achieves the state-of-the-art accuracy on 3D
Auto White-Balance Correction for Mixed-Illuminant Scenes
Auto White-Balance Correction for Mixed-Illuminant Scenes Mahmoud Afifi, Marcus A. Brubaker, and Michael S. Brown York University Video Reference code
PyTorch implementations of the NeRF model described in "NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis"
PyTorch NeRF and pixelNeRF NeRF: Tiny NeRF: pixelNeRF: This repository contains minimal PyTorch implementations of the NeRF model described in "NeRF:
Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes
Neural Scene Flow Fields PyTorch implementation of paper "Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes", CVPR 2021 [Projec
Files for a tutorial to train SegNet for road scenes using the CamVid dataset
SegNet and Bayesian SegNet Tutorial This repository contains all the files for you to complete the 'Getting Started with SegNet' and the 'Bayesian Seg
Code for ICCV 2021 paper Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes using Scene Graphs
Graph-to-3D This is the official implementation of the paper Graph-to-3d: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs | arx
A Simulation Environment to train Robots in Large Realistic Interactive Scenes
iGibson: A Simulation Environment to train Robots in Large Realistic Interactive Scenes iGibson is a simulation environment providing fast visual rend
Vis2Mesh: Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Learned Virtual View Visibility ICCV2021
Vis2Mesh This is the offical repository of the paper: Vis2Mesh: Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Lear
A video scene detection algorithm is designed to detect a variety of different scenes within a video
Scene-Change-Detection - A video scene detection algorithm is designed to detect a variety of different scenes within a video. There is a very simple definition for a scene: It is a series of logically and chronologically related shots taken in a specific order to depict an over-arching concept or story.
๐ก Fully automatic light management based on conditions like motion, illuminance, humidity, and other clever features
Fully automatic light management based on motion as AppDaemon app. ๐ multiple daytimes to define different scenes for morning, noon, ... ๐ก supports
Implementation for Shape from Polarization for Complex Scenes in the Wild
sfp-wild Implementation for Shape from Polarization for Complex Scenes in the Wild project website | paper Code and dataset will be released soon. Int
Implementation for Shape from Polarization for Complex Scenes in the Wild
sfp-wild Implementation for Shape from Polarization for Complex Scenes in the Wild project website | paper Code and dataset will be released soon. Int
A minimal TPU compatible Jax implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
NeRF Minimal Jax implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. Result of Tiny-NeRF RGB Depth
Curriculum Domain Adaptation for Semantic Segmentation of Urban Scenes, ICCV 2017
AdaptationSeg This is the Python reference implementation of AdaptionSeg proposed in "Curriculum Domain Adaptation for Semantic Segmentation of Urban
Create light scenes , voice control, ifttt, fuzzywuzzy speech correction and much more with Tuya light bulbs.
LightBox Features: Auto discover tuya lights Set and create moods (aka: light profiles) Change moods via IFTTT List moods via IFTTT FuzzyWuzzy, speech
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image
Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image (Project page) Zhengqin Li, Mohammad Sha
Official code for 'Pixel-wise Energy-biased Abstention Learning for Anomaly Segmentationon Complex Urban Driving Scenes'
PEBAL This repo contains the Pytorch implementation of our paper: Pixel-wise Energy-biased Abstention Learning for Anomaly Segmentation on Complex Urb
Anime2Gif - an algorithm that detects scenes in a video and generates gifs from it
Anime2Gif Anime2Gif is an algorithm that detects scenes in a video and generates gifs from it. How to use To use it, first, you'll need to install it'
Official Pytorch implementation for 2021 ICCV paper "Learning Motion Priors for 4D Human Body Capture in 3D Scenes" and trained models / data
Learning Motion Priors for 4D Human Body Capture in 3D Scenes (LEMO) Official Pytorch implementation for 2021 ICCV (oral) paper "Learning Motion Prior
Official code for 'Pixel-wise Energy-biased Abstention Learning for Anomaly Segmentationon Complex Urban Driving Scenes'
PEBAL This repo contains the Pytorch implementation of our paper: Pixel-wise Energy-biased Abstention Learning for Anomaly Segmentationon Complex Urba
PyTorch version repo for CSRNet: Dilated Convolutional Neural Networks for Understanding the Highly Congested Scenes
Study-CSRNet-pytorch This is the PyTorch version repo for CSRNet: Dilated Convolutional Neural Networks for Understanding the Highly Congested Scenes
Lepard: Learning Partial point cloud matching in Rigid and Deformable scenes
Lepard: Learning Partial point cloud matching in Rigid and Deformable scenes [Paper] Method overview 4DMatch Benchmark 4DMatch is a benchmark for matc
[ ICCV 2021 Oral ] Our method can estimate camera poses and neural radiance fields jointly when the cameras are initialized at random poses in complex scenarios (outside-in scenes, even with less texture or intense noise )
GNeRF This repository contains official code for the ICCV 2021 paper: GNeRF: GAN-based Neural Radiance Field without Posed Camera. This implementation
Fully Convolutional Refined Auto Encoding Generative Adversarial Networks for 3D Multi Object Scenes
Fully Convolutional Refined Auto-Encoding Generative Adversarial Networks for 3D Multi Object Scenes This repository contains the source code for Full
Official code for: A Probabilistic Hard Attention Model For Sequentially Observed Scenes
"A Probabilistic Hard Attention Model For Sequentially Observed Scenes" Authors: Samrudhdhi Rangrej, James Clark Accepted to: BMVC'21 A recurrent atte
โกZenGL is a minimalist Python module providing exactly one way to render scenes with OpenGL.
ZenGL is a minimalist Python module providing exactly one way to render scenes with OpenGL.
Code for the manim-generated scenes used in 3blue1brown videos
Code for the manim-generated scenes used in 3blue1brown videos
Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework with per scene quality encoding
Av1an A cross-platform framework to streamline encoding Easy, Fast, Efficient and Feature Rich An easy way to start using AV1 / HEVC / H264 / VP9 / VP
Mix3D: Out-of-Context Data Augmentation for 3D Scenes (3DV 2021)
Mix3D: Out-of-Context Data Augmentation for 3D Scenes (3DV 2021) Alexey Nekrasov*, Jonas Schult*, Or Litany, Bastian Leibe, Francis Engelmann Mix3D is
Official PyTorch Implementation of paper "Deep 3D Mask Volume for View Synthesis of Dynamic Scenes", ICCV 2021.
Deep 3D Mask Volume for View Synthesis of Dynamic Scenes Official PyTorch Implementation of paper "Deep 3D Mask Volume for View Synthesis of Dynamic S
This repository contains the code for the CVPR 2021 paper "GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields"
GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields Project Page | Paper | Supplementary | Video | Slides | Blog | Talk If
D-NeRF: Neural Radiance Fields for Dynamic Scenes
D-NeRF: Neural Radiance Fields for Dynamic Scenes [Project] [Paper] D-NeRF is a method for synthesizing novel views, at an arbitrary point in time, of
Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks
SSTNet Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks(ICCV2021) by Zhihao Liang, Zhihao Li, Songcen Xu, Mingkui Tan, Kui J
One Million Scenes for Autonomous Driving
ONCE Benchmark This is a reproduced benchmark for 3D object detection on the ONCE (One Million Scenes) dataset. The code is mainly based on OpenPCDet.
This is the unofficial code of Deep Dual-resolution Networks for Real-time and Accurate Semantic Segmentation of Road Scenes. which achieve state-of-the-art trade-off between accuracy and speed on cityscapes and camvid, without using inference acceleration and extra data
Deep Dual-resolution Networks for Real-time and Accurate Semantic Segmentation of Road Scenes Introduction This is the unofficial code of Deep Dual-re
Semantic Segmentation for Real Point Cloud Scenes via Bilateral Augmentation and Adaptive Fusion (CVPR 2021)
Semantic Segmentation for Real Point Cloud Scenes via Bilateral Augmentation and Adaptive Fusion (CVPR 2021) This repository is for BAAF-Net introduce
The first dataset on shadow generation for the foreground object in real-world scenes.
Object-Shadow-Generation-Dataset-DESOBA Object Shadow Generation is to deal with the shadow inconsistency between the foreground object and the backgr
Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes
Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes
Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021
Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors Human POSEitioning System (H
Efficient 6-DoF Grasp Generation in Cluttered Scenes
Contact-GraspNet Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes Martin Sundermeyer, Arsalan Mousavian, Rudolph Triebel, Dieter
Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/
Populating 3D Scenes by Learning Human-Scene Interaction [Project Page] [Paper] License Software Copyright License for non-commercial scientific resea
This repository will contain the code for the CVPR 2021 paper "GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields"
GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields Project Page | Paper | Supplementary | Video | Slides | Blog | Talk If
Generate indoor scenes with Transformers
SceneFormer: Indoor Scene Generation with Transformers Initial code release for the Sceneformer paper, contains models, train and test scripts for the
Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021
Long-term-Motion-in-3D-Scenes This is an implementation of the CVPR'21 paper "Synthesizing Long-Term 3D Human Motion and Interaction in 3D". Please ch
Towards Rolling Shutter Correction and Deblurring in Dynamic Scenes (CVPR2021)
RSCD (BS-RSCD & JCD) Towards Rolling Shutter Correction and Deblurring in Dynamic Scenes (CVPR2021) by Zhihang Zhong, Yinqiang Zheng, Imari Sato We co
Twitter bot that turns comment chains into ace attorney scenes. Inspired by and using https://github.com/micah5/ace-attorney-reddit-bot
Ace Attorney twitter Bot Twitter bot that turns comment chains into ace attorney scenes. Inspired by and using https://github.com/micah5/ace-attorney-
PyTorch implementation of paper "Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes", CVPR 2021
Neural Scene Flow Fields PyTorch implementation of paper "Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes", CVPR 20
๐จ๐ผโโ๏ธ reddit bot that turns comment chains into ace attorney scenes
Ace Attorney reddit bot ๐จ๐ผโโ๏ธ Reddit bot that turns comment chains into ace attorney scenes. You'll need to sign up for streamable and reddit and se
Code for the manim-generated scenes used in 3blue1brown videos
This project contains the code used to generate the explanatory math videos found on 3Blue1Brown. This almost entirely consists of scenes generated us