23 Repositories
Python rigid-ipc Libraries
List of all dependencies affected by node-ipc malicious commit
node-ipc-dependencies-list List of all dependencies affected by node-ipc malicious commit as of 17/3/2022 - 19/3/2022 (timestamp) Please improve upon
An IPC based on Websockets, fast, stable, and reliable
winerp An IPC based on Websockets. Fast, Stable, and easy-to-use, for inter-communication between your processes or discord.py bots. Key Features Fast
A variational Bayesian method for similarity learning in non-rigid image registration (CVPR 2022)
A variational Bayesian method for similarity learning in non-rigid image registration We provide the source code and the trained models used in the re
Source code for EquiDock: Independent SE(3)-Equivariant Models for End-to-End Rigid Protein Docking (ICLR 2022)
Source code for EquiDock: Independent SE(3)-Equivariant Models for End-to-End Rigid Protein Docking (ICLR 2022) Please cite "Independent SE(3)-Equivar
[CVPR'2020] DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data
DeepDeform (CVPR'2020) DeepDeform is an RGB-D video dataset containing over 390,000 RGB-D frames in 400 videos, with 5,533 optical and scene flow imag
C3DPO - Canonical 3D Pose Networks for Non-rigid Structure From Motion.
C3DPO: Canonical 3D Pose Networks for Non-Rigid Structure From Motion By: David Novotny, Nikhila Ravi, Benjamin Graham, Natalia Neverova, Andrea Vedal
Code for ACL 2020 paper "Rigid Formats Controlled Text Generation"
SongNet SongNet: SongCi + Song (Lyrics) + Sonnet + etc. @inproceedings{li-etal-2020-rigid, title = "Rigid Formats Controlled Text Generation",
PCAM: Product of Cross-Attention Matrices for Rigid Registration of Point Clouds
PCAM: Product of Cross-Attention Matrices for Rigid Registration of Point Clouds PCAM: Product of Cross-Attention Matrices for Rigid Registration of P
Lepard: Learning Partial point cloud matching in Rigid and Deformable scenes
Lepard: Learning Partial point cloud matching in Rigid and Deformable scenes [Paper] Method overview 4DMatch Benchmark 4DMatch is a benchmark for matc
A free, multiplatform SDK for real-time facial motion capture using blendshapes, and rigid head pose in 3D space from any RGB camera, photo, or video.
mocap4face by Facemoji mocap4face by Facemoji is a free, multiplatform SDK for real-time facial motion capture based on Facial Action Coding System or
GPU Accelerated Non-rigid ICP for surface registration
GPU Accelerated Non-rigid ICP for surface registration Introduction Preivous Non-rigid ICP algorithm is usually implemented on CPU, and needs to solve
Dahua IPC/VTH/VTO devices auth bypass exploit
CVE-2021-33044 Dahua IPC/VTH/VTO devices auth bypass exploit About: The identity authentication bypass vulnerability found in some Dahua products duri
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
This is the open-source reference implementation of the SIGGRAPH 2021 paper Intersection-free Rigid Body Dynamics.
Robust, intersection-free, simulations of rigid bodies.
Code for ICCV 2021 paper: ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators..
ARAPReg Code for ICCV 2021 paper: ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators.. Installation The cod
Brax is a differentiable physics engine that simulates environments made up of rigid bodies, joints, and actuators
Brax is a differentiable physics engine that simulates environments made up of rigid bodies, joints, and actuators. It's also a suite of learning algorithms to train agents to operate in these environments (PPO, SAC, evolutionary strategy, and direct trajectory optimization are implemented).
Brax is a differentiable physics engine that simulates environments made up of rigid bodies, joints, and actuators
Brax is a differentiable physics engine that simulates environments made up of rigid bodies, joints, and actuators. It's also a suite of learning algorithms to train agents to operate in these environments (PPO, SAC, evolutionary strategy, and direct trajectory optimization are implemented).
The code for the CVPR 2021 paper Neural Deformation Graphs, a novel approach for globally-consistent deformation tracking and 3D reconstruction of non-rigid objects.
Neural Deformation Graphs Project Page | Paper | Video Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction Aljaž Božič, Pablo P
A simple 3D rigid body simulation written in python
pyRigidBody3d A simple 3D rigid body simulation written in python
Official PyTorch implementation of CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds
CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds Introduction This is the official PyTorch implementation of o
Weakly Supervised Learning of Rigid 3D Scene Flow
Weakly Supervised Learning of Rigid 3D Scene Flow This repository provides code and data to train and evaluate a weakly supervised method for rigid 3D
Open source repository for the code accompanying the paper 'Non-Rigid Neural Radiance Fields Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video'.
Non-Rigid Neural Radiance Fields This is the official repository for the project "Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synt
Code for "Learning to Segment Rigid Motions from Two Frames".
rigidmask Code for "Learning to Segment Rigid Motions from Two Frames". ** This is a partial release with inference and evaluation code.